ABOUT ME
I am a real time visual effects artist based in Vilnius, Lithuania. I create special effects (magic spells, fires, tornadoes, portals, explosions, muzzles, water, etc.) for video games and really any visual project that requires real-time special effects.
I worked at Unity Games for 5 years. Over the years at Unity I gained different skills by being in different roles. I was a tester, then a leader of a huuuge and lovely team, and then a content specialist in the Asset Store. I have seen thousands of assets and projects and have trained my eyes and wits to know what is quality content. While working at Unity I decided to pivot my career to a VFX Artist and it’s so far it’s one of the best decisions that I made. After deciding to leave Unity, I joined an indie studio called Golem House, we were building RPG games. Currently, I am having a blast and working at Tuatara, a creative studio focusing on indie game development and VFX outsourcing for interactive experiences.
I also finished my studies of Multimedia and Computer design in 2020, where I gained my IT bachelor’s diploma. I am very well acquainted with 3D modeling, texturing, rigging, animation, digital painting, and the process of making video games, movies, and short films.
EXPERIENCE
Self-employed
3 yrs
Freelance VFX Artist
Mar 2019 – Present
-Publishing assets on the Asset Store
-Creating real-time visual effects for clients and providing support
Tuatara
1 yr+
VFX Artist
Dec 2022 – Present
-Creating hand-crafted visual effects to be used in real-time game assets
-Technical setup, integration, and troubleshooting of game assets in a real-time game engine.
-Work with senior management to ensure timely completion of work at the desired quality bar.
-Serve as an active participant in team discussions and reviews.
-Proactively solicit and provide feedback and critique.
-R&D on new industry technology and trends to improve the studio’s visual quality and efficiency.
Golem House
1 yr
VFX Artist
Nov 2021 – Oct 2022
-Creating real-time visual effects for characters, environments and gameplay
-Optimizing visual effects to work optimally on the target platform
-Working closely with developers and artists while creating and implementing visual effects assets
Unity Technologies
5 yrs
Content Specialist
Oct 2018 – Aug 2021
-Assessing provider’s submissions to make sure they’re professionally designed, marketed, and in line with our quality standards
-Maintaining compliance of regional intellectual property restrictions
-Communicating with our Asset Store publisher community, providing assistance, feedback, and advice
-Troubleshooting technical support inquiries from users and developers
-Keeping on top of modern trends in content and game development
-Creating and maintaining internal and external documentation
-Creating VFX for various projects
QA Lead
Aug 2017 – Sep 2018
-Contributed and perfected the bug reporting workflows and other processes
-I was in charge of overall strategy and direction for the team
-Supported my team members and set them up for success in their job
-Organized trainings for my team and kept them motivated
-Made sure that my team’s interaction with customers is positive and constructive
-I was responsible for the hiring process and constantly was on the lookout for new talented people to join my team
Attended various trainings/workshops/presentations about leadership, time management and presentation skills.
Junior QA Engineer
Aug 2016 – Aug 2017
-Worked with customers to reproduce their bug reports in-house
-Collaborated with other testers and developers in an agile environment
-Mostly worked with cases related to crashes and VR
-Trained new employees on my team
EDUCATION
Vilnius Gediminas Technical University
Bachelor of Information Technology, Multimedia and Computer Design
2016 - 2020
Final thesis 'The creation of real-time visual effects for video games using 'Visual Effect Graph' technology'.