ABOUT ME


I’m Paulina, a visual effects artist and multidisciplinary creator inspired by nature, movement, and the worlds we build through art.

 

My journey began with a love for video games and a deep connection to the natural world. Today, I work in real-time VFX for games while also exploring personal projects through digital art, dance, and experimental media.

 

Whether I’m creating visual effects, studying organic patterns, or performing tribal fusion dance, I’m drawn to work that feels alive, expressive, and connected to something deeper. This space is a collection of both my professional and personal creations – a reflection of the things that inspire me most.

Paulina

EXPERIENCE

Self-employed

5 yrs+

Freelance VFX Artist

Mar 2019 – Present

-Publishing assets on the Asset Store

-Creating real-time visual effects for clients and providing support

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Tuatara

3 yrs+

VFX Artist

Dec 2022 – Present

 

Projects:

InvincibleVS by Skybound Games (2025 – 2026)

Valorant by Riot Games (2023 – 2025)

Battle Shapers by Metric Empire (2023)

 

-Creating hand-crafted visual effects to be used in real-time game assets

-Technical setup, integration, and troubleshooting of game assets in a real-time game engine.

-Work with senior management to ensure timely completion of work at the desired quality bar.

-Serve as an active participant in team discussions and reviews.

-Proactively solicit and provide feedback and critique.

-R&D on new industry technology and trends to improve the studio’s visual quality and efficiency.

 

https://tuataragames.com/

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Golem House
1 yr

VFX Artist

Nov 2021 – Oct 2022

-Creating real-time visual effects for characters, environments and gameplay

-Optimizing visual effects to work optimally on the target platform

-Working closely with developers and artists while creating and implementing visual effects assets

 

Steam page

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Unity Technologies
5 yrs

Content Specialist

Oct 2018 – Aug 2021

-Assessing provider’s submissions to make sure they’re professionally designed, marketed, and in line with our quality standards

-Maintaining compliance of regional intellectual property restrictions

-Communicating with our Asset Store publisher community, providing assistance, feedback, and advice

-Troubleshooting technical support inquiries from users and developers

-Keeping on top of modern trends in content and game development

-Creating and maintaining internal and external documentation

-Creating VFX for various projects

QA Lead

Aug 2017 – Sep 2018

-Contributed and perfected the bug reporting workflows and other processes

-I was in charge of overall strategy and direction for the team

-Supported my team members and set them up for success in their job

-Organized trainings for my team and kept them motivated

-Made sure that my team’s interaction with customers is positive and constructive

-I was responsible for the hiring process and constantly was on the lookout for new talented people to join my team


Attended various trainings/workshops/presentations about leadership, time management and presentation skills.

Junior QA Engineer

Aug 2016 – Aug 2017

-Worked with customers to reproduce their bug reports in-house

-Collaborated with other testers and developers in an agile environment

-Mostly worked with cases related to crashes and VR

-Trained new employees on my team

 

https://unity.com/

EDUCATION

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Vilnius Gediminas Technical University


Bachelor of Information Technology, Multimedia and Computer Design

2016 - 2020




Final thesis 'The creation of real-time visual effects for video games using 'Visual Effect Graph' technology'.