PROJECTS
Treasure Tile is a unique role-playing experience that combines tactical mechanics with real-time hack-and-slash gameplay in a rich and deep procedurally-generated world. Treasure Tile...
For this project, I really wanted to get a little deeper into Substance Designer for texture making and also practice making some slashes. The 3D models were created by momomo publisher...
While doing this project, I had a few goals in mind. The first was to practice groundbreak simulations in Houdini, the second was to make texture transition shaders and the third was...
This was a fun project that I made for the Unity Technologies Karting Microgame template a little while ago, somewhere in summer, 2020. I was given a task to create drift trails for...
This is a simple personal project which I created for Asset Store using Unity’s Visual Effect Graph. In total 6 insect effects were created: two variations of cockroaches (one...
This is a simple personal project which I created for Asset Store using Unity’s Visual Effect Graph. In total 6 steam effect variations were created for different scenarios: steam...
What you will see here on this page is the result of the magical endeavor that I took! All of the visuals on this particular page were created using compute shaders & Unity, based...
I love all things marine and so the time came to learn more about water shaders! I searched and came across this amazing PolyToots tutorial, on which I learned from and built upon...
It’s that time of the year again! Spooktober! 🎃 I love Halloween and what better way to show it than to create a spooky scene with effects? ​While making this project, I had a...
This is a simple personal project which I created for Asset Store using Unity’s Visual Effect Graph (I am quite a big fan of the feature). I created in total six variations of...
“The idea of the Fireballer gun is that it would be similar to a flame thrower and would ‘chip away’ enemy HP at a close range.”​ This is a simple project...