InvincibleVS – Character Gameplay VFX
This was my first time working on a fighting game; a strong emphasis was placed on matching the hitboxes and ensuring the overall readability of effects so they don’t disturb gameplay.
This was my first time working on a fighting game; a strong emphasis was placed on matching the hitboxes and ensuring the overall readability of effects so they don’t disturb gameplay.
I’ve been yapping with Jack Gutmann on the Generalists podcast. On this podcast, I shared my own VFX journey, talked about remote work, and how I avoid burnout. We dig into practical advice for getting into VFX, why node-based tools (Shader Graph / VFX Graph) are a great starting point, when to learn HLSL, and …
What It’s Really Like Being a VFX Artist in Games [The Generalists podcast] Read More »
As real-time VFX Artists, mesh creation is a big part of our everyday lives. There is a lot of softwares which we can use to create meshes for visual effects but today I will be focusing on Blender. I use Blender in my workflow simply because it is free, open-sourced and lightweight. I love the …
Hey there! I recently did an interview for RTVFX Podcast with Travis McCallum where I talk about my career, working with Riot Games on Valorant and other challenges that I face everyday.
Tuatara was responsible for the environment VFX on Valorant’s Abyss map. Me and Bruno Afonseca collaborated with Riot’s VFX, Environment and Concept artists to create this beautiful map. I had the pleasure to lead the main story visual effect ‘Reversed Waterfall’ which was quite a challenging feat! Of course this effect wouldn’t be possible with …
First of all, I wanted to write this post back in the fall when it was my official 2 years of being employed as a VFX Artist but I always found some kind of excuse not to do it. I thought these reflection thoughts would pass but yet this haunts me to this day therefore …
What I’ve learned working for 2+ years as a VFX Artist in games Read More »