5 things I wish I knew before becoming a VFX Artist [presentation]
This summer I did a presentation ‘5 things I wish I knew before becoming a VFX Artist’ for DevGamm Vilnius 2023.
I didn’t do a technical talk, but rather a very soft one…
This summer I did a presentation ‘5 things I wish I knew before becoming a VFX Artist’ for DevGamm Vilnius 2023.
I didn’t do a technical talk, but rather a very soft one…
Hey! I recently presented how I created three ‘area of effect’ effects for an upcoming indie title ‘Treasure Tile‘. It includes three versions of the effect: basic, ice, and poison. I also shared some of my workflows and secrets behind the process. I mention the different tools I use for texture creation, shaders (shader math …
In this blog post, I would love to share with you 5 useful ShaderGraphs that will help you create visual effects! Whether you are just starting to learn how to create visual effects or you are a seasoned creator I hope you will find some use in them. These are the shaders that I most …
5 useful ShaderGraphs for visual effects and game development [Unity, ShaderGraph] Read More »
Color is one of the most powerful tools at the hand of the artist, yet so many of us ignore it and don’t practice it. I make or made the same mistakes as you and by no means I am an expert on this topic, I am on this artist’s journey just as you are. …
Diving into Color / Tips & Tricks I use for using color Read More »
When I was searching the web and looking for different ways to create fog effects, I noticed that most tutorials used Shuriken and smoke texture animation sheets. In addition, the fog effects were not low-lying but rather tall, and unfortunately, scaling it down and making it float near the floor did not make it look …
How to create a low-lying fog effect with Unity’s ShaderGraph Read More »