Valorant – Bubblegum Deathwish Sheriff VFX
In collaboration with Riot Games, Tuatara contributed VFX to Valorant’s Bubblegum Deathwish collection! I was responsible for the Sheriff gun and made four variations of the skin.
In collaboration with Riot Games, Tuatara contributed VFX to Valorant’s Bubblegum Deathwish collection! I was responsible for the Sheriff gun and made four variations of the skin.
When people tell me they are searching for a real-time job and want to break into the industry, I always share a few links that helped me along the way. Since I always share the same things over and over again, I think it is a good time to just have everything here š 1. …
I’ve been invited to the LRT Opus podcast “Dievo Režimas” to talk about the gaming industry and the games themselves, but with a focus on how I view things from a female perspective. Yes, the gaming industry is still heavily dominated by males, and sometimes some issues still surface because of it, but over the …
The Gaming Industry from a female perspective [LRT Opus podcast “Dievo Režimas”, LT] Read More »
I’ve been yapping with Jack Gutmann on the Generalists podcast. On this podcast, I shared my own VFX journey, talked about remote work, and how I avoid burnout. We dig into practical advice for getting into VFX, why node-based tools (Shader Graph / VFX Graph) are a great starting point, when to learn HLSL, and …
What Itās Really Like Being a VFX Artist in Games [The Generalists podcast] Read More »
As real-time VFX Artists, mesh creation is a big part of our everyday lives. There is a lot of softwares which we can use to create meshes for visual effects but today I will be focusing on Blender. I use Blender in my workflow simply because it is free, open-sourced and lightweight. I love the …
Hey there! I recently did an interview for RTVFX Podcast with Travis McCallum where I talk about my career, working with Riot Games on Valorant and other challenges that I face everyday.
Tuatara was responsible for the environment VFX on Valorantās Abyss map. Me and Bruno Afonseca collaborated with Riotās VFX, Environment and Concept artists to create this beautiful map. I had the pleasure to lead the main story visual effect ‘Reversed Waterfall’ which was quite a challenging feat! Of course this effect wouldn’t be possible with …
First of all, I wanted to write this post back in the fall when it was my official 2 years of being employed as a VFX Artist but I always found some kind of excuse not to do it. I thought these reflection thoughts would pass but yet this haunts me to this day therefore …
What Iāve learned working for 2+ years as a VFX Artist in games Read More »
Tuatara was responsible for the environment VFX on Valorant’s Sunset map. Me and Christian Gonzalez, with the support of Bruno Afonseca collaborated with Riot’s VFX, Environment and Concept artists.
This summer I did a presentation ‘5 things I wish I knew before becoming a VFX Artist’ for DevGamm Vilnius 2023.
I didn’t do a technical talk, but rather a very soft one…