Valorant – Bubblegum Deathwish Sheriff VFX
In collaboration with Riot Games, Tuatara contributed VFX to Valorant’s Bubblegum Deathwish collection! I was responsible for the Sheriff gun and made four variations of the skin.
In collaboration with Riot Games, Tuatara contributed VFX to Valorant’s Bubblegum Deathwish collection! I was responsible for the Sheriff gun and made four variations of the skin.
Tuatara was responsible for the environment VFX on Valorant’s Abyss map. Me and Bruno Afonseca collaborated with Riot’s VFX, Environment and Concept artists to create this beautiful map. I had the pleasure to lead the main story visual effect ‘Reversed Waterfall’ which was quite a challenging feat! Of course this effect wouldn’t be possible with …
Tuatara was responsible for the environment VFX on Valorant’s Sunset map. Me and Christian Gonzalez, with the support of Bruno Afonseca collaborated with Riot’s VFX, Environment and Concept artists.
Treasure Tile is a unique role-playing experience that combines tactical mechanics with real-time hack-and-slash gameplay in a rich and deep procedurally-generated world. Treasure Tile fuses the strategic possibilities of a tile-based game with the fast-paced action of a real-time hack-and-slash into a completely unique blend. You can build your skills, explore procedurally generated biomes, quest, …
Edensol is an RPG game that draws heavy inspiration from a game called Three Goblets. You can choose a class and battle increasingly stronger monsters. The monsters occasionally drop armor pieces, swords, and other rare and collectible gear items that players can then use to become stronger, level up, or trade. As players become stronger, …
For this project, I really wanted to get a little deeper into Substance Designer for texture making and also practice making some slashes. The 3D models were created by momomo publisher on the Asset Store and you can get the character package here and the environment package here. Software I used:Unity (2020.2.1f1) – for creating …
While doing this project, I had a few goals in mind. The first was to practice groundbreak simulations in Houdini, the second was to make texture transition shaders and the third was to do some scripting and set up some VFX systems. The animations and character models were taken from Mixamo, the greatsword was taken …
What you will see here on this page is the result of the magical endeavor that I took! All of the visuals on this particular page were created using compute shaders & Unity, based on the compute workshop that I enrolled which was hosted by @arsiliath. Out of respect for the workshop creator and the …
I love all things marine and so the time came to learn more about water shaders! I searched and came across this amazing PolyToots tutorial, on which I learned from and built upon to create this water shader scene. What really caught my eye is that it showed how to make and use 3D Textures which I …
It’s that time of the year again! Spooktober! 🎃 I love Halloween and what better way to show it than to create a spooky scene with effects? While making this project, I had a few goals in mind. The first goal was to play with more color and the second one was to practice baking smoke …