5 things I wish I knew before becoming a VFX Artist [presentation]
This summer I did a presentation ‘5 things I wish I knew before becoming a VFX Artist’ for DevGamm Vilnius 2023.
I didn’t do a technical talk, but rather a very soft one…
This summer I did a presentation ‘5 things I wish I knew before becoming a VFX Artist’ for DevGamm Vilnius 2023.
I didn’t do a technical talk, but rather a very soft one…
Treasure Tile is a unique role-playing experience that combines tactical mechanics with real-time hack-and-slash gameplay in a rich and deep procedurally-generated world. Treasure Tile fuses the strategic possibilities of a tile-based game with the fast-paced action of a real-time hack-and-slash into a completely unique blend. You can build your skills, explore procedurally generated biomes, quest, …
Edensol is an RPG game that draws heavy inspiration from a game called Three Goblets. You can choose a class and battle increasingly stronger monsters. The monsters occasionally drop armor pieces, swords, and other rare and collectible gear items that players can then use to become stronger, level up, or trade. As players become stronger, …
Hey! I recently presented how I created three ‘area of effect’ effects for an upcoming indie title ‘Treasure Tile‘. It includes three versions of the effect: basic, ice, and poison. I also shared some of my workflows and secrets behind the process. I mention the different tools I use for texture creation, shaders (shader math …
In this blog post, I would love to share with you 5 useful ShaderGraphs that will help you create visual effects! Whether you are just starting to learn how to create visual effects or you are a seasoned creator I hope you will find some use in them. These are the shaders that I most …
5 useful ShaderGraphs for visual effects and game development [Unity, ShaderGraph] Read More »
Color is one of the most powerful tools at the hand of the artist, yet so many of us ignore it and don’t practice it. I make or made the same mistakes as you and by no means I am an expert on this topic, I am on this artist’s journey just as you are. …
Diving into Color / Tips & Tricks I use for using color Read More »
When I was searching the web and looking for different ways to create fog effects, I noticed that most tutorials used Shuriken and smoke texture animation sheets. In addition, the fog effects were not low-lying but rather tall, and unfortunately, scaling it down and making it float near the floor did not make it look …
How to create a low-lying fog effect with Unity’s ShaderGraph Read More »
For this project, I really wanted to get a little deeper into Substance Designer for texture making and also practice making some slashes. The 3D models were created by momomo publisher on the Asset Store and you can get the character package here and the environment package here. Software I used:Unity (2020.2.1f1) – for creating …
While doing this project, I had a few goals in mind. The first was to practice groundbreak simulations in Houdini, the second was to make texture transition shaders and the third was to do some scripting and set up some VFX systems. The animations and character models were taken from Mixamo, the greatsword was taken …
What you will see here on this page is the result of the magical endeavor that I took! All of the visuals on this particular page were created using compute shaders & Unity, based on the compute workshop that I enrolled which was hosted by @arsiliath. Out of respect for the workshop creator and the …