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Attack VFX 01

While doing this project, I had a few goals in mind. The first was to practice groundbreak simulations in Houdini, the second was to make texture transition shaders and the third was to do some scripting and set up some VFX systems. The animations and character models were taken from Mixamo, the greatsword was taken …

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Insect VFX [HDRP]

This is a simple personal project which I created for Asset Store using Unity’s Visual Effect Graph. In total 6 insect effects were created: two variations of cockroaches (one with lifetime and one without), two variations of moth swarms (fast & tight and loose), and two variations of flies (small swarm and bigger swarm). All …

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Steam VFX [HDRP]

This is a simple personal project which I created for Asset Store using Unity’s Visual Effect Graph. In total 6 steam effect variations were created for different scenarios: steam from the floor grating (both lit and unlit), steam from the hanging ventilators on the walls (both lit and unlit), and steam from the rooftop ACs …

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