InvincibleVS – Character Gameplay VFX
This was my first time working on a fighting game; a strong emphasis was placed on matching the hitboxes and ensuring the overall readability of effects so they don’t disturb gameplay.
This was my first time working on a fighting game; a strong emphasis was placed on matching the hitboxes and ensuring the overall readability of effects so they don’t disturb gameplay.
When people tell me they are searching for a real-time job and want to break into the industry, I always share a few links that helped me along the way. Since I always share the same things over and over again, I think it is a good time to just have everything here š 1. …
I’ve been invited to the LRT Opus podcast “Dievo Režimas” to talk about the gaming industry and the games themselves, but with a focus on how I view things from a female perspective. Yes, the gaming industry is still heavily dominated by males, and sometimes some issues still surface because of it, but over the …
The Gaming Industry from a female perspective [LRT Opus podcast “Dievo Režimas”, LT] Read More »
I’ve been yapping with Jack Gutmann on the Generalists podcast. On this podcast, I shared my own VFX journey, talked about remote work, and how I avoid burnout. We dig into practical advice for getting into VFX, why node-based tools (Shader Graph / VFX Graph) are a great starting point, when to learn HLSL, and …
What Itās Really Like Being a VFX Artist in Games [The Generalists podcast] Read More »
As real-time VFX Artists, mesh creation is a big part of our everyday lives. There is a lot of softwares which we can use to create meshes for visual effects but today I will be focusing on Blender. I use Blender in my workflow simply because it is free, open-sourced and lightweight. I love the …
Hey there! I recently did an interview for RTVFX Podcast with Travis McCallum where I talk about my career, working with Riot Games on Valorant and other challenges that I face everyday.
Tuatara was responsible for the environment VFX on Valorantās Abyss map. Me and Bruno Afonseca collaborated with Riotās VFX, Environment and Concept artists to create this beautiful map. I had the pleasure to lead the main story visual effect ‘Reversed Waterfall’ which was quite a challenging feat! Of course this effect wouldn’t be possible with …
First of all, I wanted to write this post back in the fall when it was my official 2 years of being employed as a VFX Artist but I always found some kind of excuse not to do it. I thought these reflection thoughts would pass but yet this haunts me to this day therefore …
What Iāve learned working for 2+ years as a VFX Artist in games Read More »