PROJECTS
Tuatara was responsible for the environment VFX on Valorant's Sunset map. Me and Christian Gonzalez, with the support of Bruno Afonseca collaborated with Riot's VFX, Environment and...
Treasure Tile is a unique role-playing experience that combines tactical mechanics with real-time hack-and-slash gameplay in a rich and deep procedurally-generated world. Treasure Tile...
For this project, I really wanted to get a little deeper into Substance Designer for texture making and also practice making some slashes.
The 3D models were created by momomo publisher...
While doing this project, I had a few goals in mind. The first was to practice groundbreak simulations in Houdini, the second was to make texture transition shaders and the third was...
This was a fun project that I made for the Unity Technologies Karting Microgame template a little while ago, somewhere in summer, 2020. I was given a task to create drift trails for...
This is a simple personal project which I created for Asset Store using Unity’s Visual Effect Graph. In total 6 insect effects were created: two variations of cockroaches (one...
This is a simple personal project which I created for Asset Store using Unity’s Visual Effect Graph. In total 6 steam effect variations were created for different scenarios: steam...
What you will see here on this page is the result of the magical endeavor that I took! All of the visuals on this particular page were created using compute shaders & Unity, based...
I love all things marine and so the time came to learn more about water shaders! I searched and came across this amazing PolyToots tutorial, on which I learned from and built upon...
It’s that time of the year again! Spooktober! 🎃 I love Halloween and what better way to show it than to create a spooky scene with effects?
​While making this project, I had...
This is a simple personal project which I created for Asset Store using Unity’s Visual Effect Graph (I am quite a big fan of the feature). I created in total six variations of...